DAFTAR ISI
HALAMAN JUDUL ..............................................................................................
LEMBAR PERSETUJUAN .................................................................................
KATA PENGANTAR............................................................................................
DAFTAR ISI ...........................................................................................................
Lembar Asistensi Modul I.......................................................................................
Latihan Pemrograman Komputer Modul I-Input/Output & Jenis Data
1.1 Program perdana: Hello World!..................................................................
1.2 Program Tampilan Menggunakan Kode Escape........................................
1.3 Program Contoh..........................................................................................
1.4 Program Mengisi Input ke Variabel String.................................................
1.5 Program Matematika Bilangan Bulat & Rill: Pembagian...........................
1.6 Program Input ke Variabel bilangan: Menghitung Akar.............................
1.7 Program Input ke Variabel Bilangan: Menghitung Rerata...........................
1.8 Program Menghitung Invers.........................................................................
1.9 Kepresisian Bilangan Rill...........................................................................
1.10 Program Kombinasi Input-Output: Data Diri............................................
1.11 Output Menggunakan Stream: Hello World! Dalam C++...........................
1.12 Input String Menggunakan Stream: Program Nama...................................
1.13 Program Input ke Variabel Bilangan: Menghitung Akar.............................
1.14 Program dengan beberapa Input: Menghitung Rerata................................
1.15 Tugas...........................................................................................................
Lembar Asistensi Modul II ....................................................................................
Latihan Pemrograman Komputer Modul II-Struktur Pemrograman
Pencabangan............................................................................................................
2.1 Pencabangan Tunggal: IF...........................................................................
2.2 Program Contoh..........................................................................................
2.3 Pencabangan Ganda: IF-ELSE...................................................................
2.4 Pencabangan Bertingkat: IF-ELSE-IF.......................................................
2.5 Kondisi Kombinatorial...............................................................................
2.6 Tugas ..........................................................................................................
Lembar Asistensi Modul III ...................................................................................
Latihan Pemrograman Komputer Modul III-Struktur Pemrograman:
Lompatan & Kalang................................................................................................
3.1 Pencabangan...............................................................................................
3.2 Pencabangan Berganda: SWITCH.............................................................
3.4 Lompatan: Label dan Goto.........................................................................
3.5 Pencabangan & Lompatan Untuk Perulangan............................................
3.6 Kalang Bersyarat “Periksa-Jalankan”:WHILE...........................................
3.7 Kalang Bersyarat “Jalankan-Periksa”:DO-WHILE....................................
3.8 Tugas Program Konversi Suhu dengan Switch..........................................
3.9 Tugas Program Perulangan.........................................................................
Lembar Asistensi Modul IV ...................................................................................
Latihan Pemrograman Komputer Modul IV-Struktur Pemrograman Kalang
4.1 Tabel Kuadrat.............................................................................................
4.2 Memutus Kalang: BREAK & CONTINUE...............................................
4.3 Tabel Sinus..................................................................................................
4.4 Metode Numeris: Bisection.......................................................................
4.5 Kalang FOR Untuk Perulangan.................................................................
4.6 Kalang FOR Bertingkat: Tabel Perkalian..................................................
4.7 Kalang FOR Untuk Tabel Kode ASCII....................................................
4.8 Kalang FOR Bertingkat Untuk Simulasi Bunyi Dering Telpon................
4.9 Variabel Larik Pada Perhitungan Nilai Rerata...........................................
4.10 Tugas Tabel Konversi Suhu........................................................................
4.11 Tugas Program Nilai Rerata dan Standar Deviasi.....................................
4.12 Tugas Program Menghitung Tinggi Pantulan Bola Jatuh Bebas................
Lembar Asistensi Modul V ....................................................................................
Latihan Pemrograman Komputer Modul V-Variabel Larik:
Matriks & Strings....................................................................................................
5.1 Sekup Variabel Dalam Kalang FOR...........................................................
5.2 Operasi Pada String: Kutak Katik Nama....................................................
5.3 String Sebagai Larik Karakter: Caesar Chiper............................................
5.4 Tugas Program User dan Password............................................................
Lembar Asistensi Modul VI....................................................................................
Latihan Pemrograman Komputer Modul VI-Fungsi...........................................
6.1 Fungsi Untuk Memotong-motong Program.......................................................
6.2 Fungsi Untuk Mengisi dan Menampilkan Matriks.....................................
6.3 Fungsi dengan Nilai Kembalian (Return Value): Bisection........................
6.4 Program Konversi Suhu..............................................................................
6.5 Tugas...........................................................................................................
6.6 Sekup Variabel di dalam Fungsi................................................................
6.7 Pelewatan Parameter pada Pemanggilan Fungsi.........................................
6.8 Overloading, Pendefinisian Fungsi dengan Nama Sama............................
6.9 Nilai Default pada Parameter Fungsi..........................................................
6.10 Fungsi Penukaran Dua Buah Variabel........................................................
6.11 Menulis ke File Teks...................................................................................
6.12 Membaca dari File Teks..............................................................................
6.13 Tugas...........................................................................................................
LEMBAR PENILAIAN ........................................................................................
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HALAMAN JUDUL ..............................................................................................
LEMBAR PERSETUJUAN .................................................................................
KATA PENGANTAR............................................................................................
DAFTAR ISI ...........................................................................................................
Lembar Asistensi Modul I.......................................................................................
Latihan Pemrograman Komputer Modul I-Input/Output & Jenis Data
1.1 Program perdana: Hello World!..................................................................
1.2 Program Tampilan Menggunakan Kode Escape........................................
1.3 Program Contoh..........................................................................................
1.4 Program Mengisi Input ke Variabel String.................................................
1.5 Program Matematika Bilangan Bulat & Rill: Pembagian...........................
1.6 Program Input ke Variabel bilangan: Menghitung Akar.............................
1.7 Program Input ke Variabel Bilangan: Menghitung Rerata...........................
1.8 Program Menghitung Invers.........................................................................
1.9 Kepresisian Bilangan Rill...........................................................................
1.10 Program Kombinasi Input-Output: Data Diri............................................
1.11 Output Menggunakan Stream: Hello World! Dalam C++...........................
1.12 Input String Menggunakan Stream: Program Nama...................................
1.13 Program Input ke Variabel Bilangan: Menghitung Akar.............................
1.14 Program dengan beberapa Input: Menghitung Rerata................................
1.15 Tugas...........................................................................................................
Lembar Asistensi Modul II ....................................................................................
Latihan Pemrograman Komputer Modul II-Struktur Pemrograman
Pencabangan............................................................................................................
2.1 Pencabangan Tunggal: IF...........................................................................
2.2 Program Contoh..........................................................................................
2.3 Pencabangan Ganda: IF-ELSE...................................................................
2.4 Pencabangan Bertingkat: IF-ELSE-IF.......................................................
2.5 Kondisi Kombinatorial...............................................................................
2.6 Tugas ..........................................................................................................
Lembar Asistensi Modul III ...................................................................................
Latihan Pemrograman Komputer Modul III-Struktur Pemrograman:
Lompatan & Kalang................................................................................................
3.1 Pencabangan...............................................................................................
3.2 Pencabangan Berganda: SWITCH.............................................................
3.4 Lompatan: Label dan Goto.........................................................................
3.5 Pencabangan & Lompatan Untuk Perulangan............................................
3.6 Kalang Bersyarat “Periksa-Jalankan”:WHILE...........................................
3.7 Kalang Bersyarat “Jalankan-Periksa”:DO-WHILE....................................
3.8 Tugas Program Konversi Suhu dengan Switch..........................................
3.9 Tugas Program Perulangan.........................................................................
Lembar Asistensi Modul IV ...................................................................................
Latihan Pemrograman Komputer Modul IV-Struktur Pemrograman Kalang
4.1 Tabel Kuadrat.............................................................................................
4.2 Memutus Kalang: BREAK & CONTINUE...............................................
4.3 Tabel Sinus..................................................................................................
4.4 Metode Numeris: Bisection.......................................................................
4.5 Kalang FOR Untuk Perulangan.................................................................
4.6 Kalang FOR Bertingkat: Tabel Perkalian..................................................
4.7 Kalang FOR Untuk Tabel Kode ASCII....................................................
4.8 Kalang FOR Bertingkat Untuk Simulasi Bunyi Dering Telpon................
4.9 Variabel Larik Pada Perhitungan Nilai Rerata...........................................
4.10 Tugas Tabel Konversi Suhu........................................................................
4.11 Tugas Program Nilai Rerata dan Standar Deviasi.....................................
4.12 Tugas Program Menghitung Tinggi Pantulan Bola Jatuh Bebas................
Lembar Asistensi Modul V ....................................................................................
Latihan Pemrograman Komputer Modul V-Variabel Larik:
Matriks & Strings....................................................................................................
5.1 Sekup Variabel Dalam Kalang FOR...........................................................
5.2 Operasi Pada String: Kutak Katik Nama....................................................
5.3 String Sebagai Larik Karakter: Caesar Chiper............................................
5.4 Tugas Program User dan Password............................................................
Lembar Asistensi Modul VI....................................................................................
Latihan Pemrograman Komputer Modul VI-Fungsi...........................................
6.1 Fungsi Untuk Memotong-motong Program.......................................................
6.2 Fungsi Untuk Mengisi dan Menampilkan Matriks.....................................
6.3 Fungsi dengan Nilai Kembalian (Return Value): Bisection........................
6.4 Program Konversi Suhu..............................................................................
6.5 Tugas...........................................................................................................
6.6 Sekup Variabel di dalam Fungsi................................................................
6.7 Pelewatan Parameter pada Pemanggilan Fungsi.........................................
6.8 Overloading, Pendefinisian Fungsi dengan Nama Sama............................
6.9 Nilai Default pada Parameter Fungsi..........................................................
6.10 Fungsi Penukaran Dua Buah Variabel........................................................
6.11 Menulis ke File Teks...................................................................................
6.12 Membaca dari File Teks..............................................................................
6.13 Tugas...........................................................................................................
LEMBAR PENILAIAN ........................................................................................
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